Jinkies, it looks like the Mystery Machine gang has got another case to solve, and this time it comes with a classic Cluedo twist! Join Shaggy, Daphne, Velma, Fred and the Scoobster himself in this spooky twist on the classic mystery game format. Explore Mrs White’s haunted mansion as you race to determine which character has been kidnapped, where, and what key item was left behind.
Looks like Scooby-Doo and the gang have got another mystery on their hands with this new edition of the Classic Mystery Board Game.
Alongside your favourite characters including Shaggy, Velma, Daphne and Fred, enter special locations including the library, ballroom and graveyard, and uncover the secrets hidden within!
Cluedo is fun for the whole family as you decide: Who was abducted? Where were they taken from? And what item was left behind by the monster?
Was it Scooby-Doo in the Courtyard with the Ghost of Redbeard’s Sword? Or Mrs White in the Dining Room with the Witch Doctor’s Staff?
The Classic Mystery board game is fun for the whole family.
How to Play
Before starting play make sure to read out the case file to all players
To win the game find out three things about the misdemeanour – Who did it, What item was used and Where.
On your turn roll both dice and take action depending to the number you rolled and what space you land on.
When you move into a location other you can suggest a suspect, an item and the location you are in.
If they have one of the mystery cards you called they show it only to you – if they have more than one card they can choose which card to show.
Once you have gathered all the clues, use your roll to visit the board centre to make an accusation. Name the suspect, item and location you think are correct.
Now secretly look at the cards in the envelope – if your accusation is right you win the game. But if your accusation is wrong you are eliminated from the game. You must still answer questions to help other players.